VOX MUSEORUM SOUNDSCAPE TEAM
Principal Soundscape Artist: One of the artists from our handpicked list of visionary recording artists who’ve permitted us to recommend them for experiential museum soundscape composition.
Artistic Director: Collaborates with the Principal Soundscape Artist and oversees the creative process—providing artistic and strategic guidance.
Experience Director: Authors the project Statement of Work,Strategic Brief, Production Brief & Technical Brief. Ronan partners with museum curatorial and technical leadership. Leads project management & music production, oversees scheduling, finances, and cross-team coordination.
EXPERIENTIAL SOUNDSCAPE TERMINOLOGY
Experiential Composition
Music and sound artfully crafted for physical environments, designed in response to a space’s creative, historical, or artistic content. Leveraging immersive audio playback systems, these works create evolving, spatially aware soundfields that move with the visitor—integrating music, sound design, and narration to transform each environment into a living, multisensory experience.
Music and sound artfully crafted for physical environments, designed in response to a space’s creative, historical, or artistic content. Leveraging immersive audio playback systems, these works create evolving, spatially aware soundfields that move with the visitor—integrating music, sound design, and narration to transform each environment into a living, multisensory experience.
Immersive Soundscape Design
The process of crafting layered, surround-sound environments using original composition, environmental audio, or both. Immersive soundscape design considers spatial dynamics, acoustics, and the psychological impact of sound, allowing visitors to feel surrounded, transported, or emotionally engaged by the atmosphere in each exhibit zone.
The process of crafting layered, surround-sound environments using original composition, environmental audio, or both. Immersive soundscape design considers spatial dynamics, acoustics, and the psychological impact of sound, allowing visitors to feel surrounded, transported, or emotionally engaged by the atmosphere in each exhibit zone.
Spatial Audio Environments
Three-dimensional soundfields created with specialized technology (such as surround speakers or advanced directional audio) to reproduce the sensation of sound coming from all directions. Spatial audio environments replicate how we naturally hear in the world, allowing for dynamic, interactive, or hyper-realistic audio experiences within gallery or exhibition spaces.
Three-dimensional soundfields created with specialized technology (such as surround speakers or advanced directional audio) to reproduce the sensation of sound coming from all directions. Spatial audio environments replicate how we naturally hear in the world, allowing for dynamic, interactive, or hyper-realistic audio experiences within gallery or exhibition spaces.
Immersive Audio Experiences
Any sonic installation or project where listeners are enveloped in a carefully designed audio world, making them feel part of the narrative or setting. These experiences range from walk-through museum soundscapes to headphone journeys or interactive listening zones, always prioritizing emotional and sensory engagement over mere background music.
SOUNDSCAPE PRODUCTION & PROJECT MANAGEMENT METHODOLOGY
Soundscape Kickoff & Alignment Phase
1. Select Principal Soundscape Artist
2. General Engagement Agreement
3. Project Budgets & Schedules
Soundscape Pre-Production Phase
1. Statement of Work (defines project budgets, schedules and project management methodology)
2. Strategic Brief (defines exhibition goals, narrative, audience)
3. Creative Brief (translates narrative and strategy into artistic direction)
4. Production Brief (defines schedules, recording studios, musicians, engineers, logistics)
5. Technical Brief (defines soundscape exhibit integration principles & methodology)
Soundscape Production Phase
1. Soundscape composition
2. Work-in-progress soundscape presentations
3. Music, sound design, and exhibition narration recording
4. Audio editing & mixing
5. Final mix presentations
Soundscape Implementation Phase
1. Deliver final audio to museum technical leadership
2. Work with museum team on soundscape testing and quality assurance
Vox Museorum Core Soundscape Team - Ronan & Horvitz