INTRODUCTION
Vox Museorum’s methods are grounded in best practices refined over decades of producing music and soundtracks for film, television, critically acclaimed albums, and museum exhibitions. Our process is intentionally client‑centric, transparent, and efficient, designed to maximize the creative abilities of our team while faithfully underscoring the story each exhibition is telling. Every step is focused on adding substantial creative and intellectual value to the museum experience. 

THE VOX MUSEORUM SOUNDSCAPE TEAM
Principal Soundscape Artist: The artist, or artists, chosen by museum curators from our collective of visionary composers.

Music Director, Wayne Horvitz: Wayne collaborates with the Principal Soundscape Artist and oversees the creative process—providing artistic and strategic guidance.
Experience Director, William Ronan: William authors the project Statement of Work,Strategic Brief, Production Brief & Technical Brief. Ronan partners with museum curatorial and technical leadership. Leads project management & music production, oversees scheduling, finances, and cross-team coordination.   

SOUNDSCAPE PRODUCTION & PROJECT MANAGEMENT METHODOLOGY
Soundscape Kickoff & Alignment Phase
1. Select Principal Soundscape Artist
2. General Engagement Agreement
3. Project Budgets & Schedules

Soundscape Pre-Production Phase
1. Statement of Work (defines project budgets, schedules and project management methodology)
2. Strategic Brief (defines exhibition goals, narrative, audience)
3. Creative Brief (translates narrative and strategy into artistic direction)
4. Production Brief (defines schedules, recording studios, musicians, engineers, logistics)
5. Technical Brief (defines soundscape exhibit integration principles & methodology) 
Soundscape Production Phase
1. Soundscape composition
2. Work-in-progress soundscape presentations
3. Music, sound design, and exhibition narration recording
4. Audio editing & mixing
5. Final mix presentations
Soundscape Implementation Phase
1. Deliver final audio to museum technical leadership
2. Work with museum team on soundscape testing and quality assurance  

EXPERIENTIAL SOUNDSCAPE TERMINOLOGY
Experiential Composition
Music and sound artfully crafted for physical environments, designed in response to a space’s creative, historical, or artistic content. Leveraging immersive audio playback systems, these works create evolving, spatially aware soundfields that move with the visitor—integrating music, sound design, and narration to transform each environment into a living, multisensory experience.
Immersive Soundscape Design
The process of crafting layered, surround-sound environments using original composition, environmental audio, or both. Immersive soundscape design considers spatial dynamics, acoustics, and the psychological impact of sound, allowing visitors to feel surrounded, transported, or emotionally engaged by the atmosphere in each exhibit zone.

Spatial Audio Environments
Three-dimensional soundfields created with specialized technology (such as surround speakers or advanced directional audio) to reproduce the sensation of sound coming from all directions. Spatial audio environments replicate how we naturally hear in the world, allowing for dynamic, interactive, or hyper-realistic audio experiences within gallery or exhibition spaces.
Immersive Audio Experiences
Any sonic installation or project where listeners are enveloped in a carefully designed audio world, making them feel part of the narrative or setting. These experiences range from walk-through museum soundscapes to headphone journeys or interactive listening zones, always prioritizing emotional and sensory engagement over mere background music.
Soundscape Foundation (Katowice, Poland) – For European and research‑driven projects, Vox Museorum collaborates with Soundscape Foundation, an independent laboratory specializing in spatial sound and experimental audio. Working in their multi‑channel 3D studio environment and Tonarium system, we can compose, record, and prototype advanced spatial soundscapes on a world‑class platform before they are adapted to the final museum installation.​
Amadeus Acoustics (Vienna, Austria) – For venues requiring tuned acoustic environments and flexible, multi‑zone playback, we integrate Amadeus Acoustics’ ART platform for active acoustics and immersive audio. Their technology allows us to “shape” the acoustic character of a gallery—enhancing clarity, warmth, and envelopment—and to align our soundscapes with the architecture itself, rather than fighting the room acoustics.